![]() Mid Shops to Mid Plaza - This is another spot on Mid Shops that’s proven to be painful to clear when trying to move through mid.By extending the platform, we're still keeping some of the holding power for attackers, but making it easier to push this area. Mid Shops - Clearing this area in Mid Shops is harder than we intended.B Main - Lowered waist-high wall on the left side of B Main so that it can no longer completely hide anyone.Fixed a sliver line of sight from A Main to A Link.This should also reduce the likelihood of getting spammed. Adjusted the size of the B Site Pillar to give you a little bit more room to work with.This provides extra space for defenders to reposition against incoming utility, and it creates new angles to contest B Link or the common Long plant spot. The new cubby gives defenders another position to play from. ![]() We’ve extended the screen to create a larger pocket to play from, added a non-pennable section, added a stack of crates to give defenders a new mixup option and moved everything closer to B Ramp to allow more utility to fit there (Smokes, Sage Wall, etc). We’re adjusting B Site Screen to give more options to defenders.This reduces the number of positions to hold the long plant from and makes this space more vulnerable to flanks. We've also removed the attacker Ramp cubby as well.This should make the position more committal and more predictable to deal with. We’ve made the Screen shorter and replaced the ramp with a jump up. The Screen on B Ramp was providing a lot of mixup pressure and had proven hard to deal with on retakes.Adjusted the B Ramp Screen and removed the attacker cubby.Pearl rotates out of Competitive and Unrated queues.Pearl is a two-site three-lane map, designed as a more traditional map, is the first map to be released that does not contain any dynamic elements or mechanical hooks for gameplay.
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